The Bard of Psuchaste


Level 1

Race: Elf

Look: Fiery Eyes, Wild Hair, Traveling Clothes, Fit Body

Alignment: Chaotic

HP: 15
Armor: +1


  • STR: 8 Mod: -1
  • DEX: 15 Mod: +1
  • CON: 9 Mod +0
  • INT: 13 Mod +1
  • WIS: 12 Mod +0
  • CHA: 16 Mod +2

Starting Moves:
Arcane Art:
When you weave a performance into a basic spell, choose
an ally and an effect:
• Heal 1d8 damage
1d4 forward to damage
• Their mind is shaken clear of one enchantment
• The next time someone successfully assists the target with aid, they get +2 instead of +1.
Then roll
Cha. On a 10+, the ally gets the selected effect. On a 7-9, your spell still works, but you draw unwanted at- tention or your magic reverberates to other targets affecting them as well, GM’s choice.

Bardic Lore: Grand Histories of the Known World
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

Charming and Open:
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
• Whom do you serve?
• What do you wish I would do?
• How can I get you to ______?
• What are you really feeling right now? • What do you most desire?

A Port in the Storm:
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.

Bonds: I sang stories of Psuchaste long before I ever met them in person



Sorrow's End MichaelMentz